Grant Kirkhope has had an illustrious career. In addition to winning an Ivor Novello Award for his work on Mario + Rabbids: Sparks of Hope, the composer has created music for games like Donkey Kong 64, Banjo-Kazooie, Viva Piñata, Street Fighter 6, World of Warcraft, and Sid Meier's Civilization.
His whimsical style suits more cartoony games, and he's a big reason for Rare's popularity in the late 90s and early 2000s, but he's a serious composer. Having worked with Ubisoft a few times over recent years, I asked Kirkhope if there was any series from the developer he'd like to tackle, and his answer surprised me, saying an Assassin's Creed game would be "a really cool project to work on".
Grant Kirkhope Wants To Soundtrack An Assassin's Creed Game, So Hire Him Ubisoft
Grant Kirkhope and Ubisoft are forming a strong relationship. In 2017, he created the soundtrack for Mario + Rabbids: Kingdom Battle, and a few years later, he did the same for its sequel, Sparks of Hope—including its Rayman-focused DLC, Rayman in the Phantom Shadow. This ultimately led to him getting the gig creating the music for Rayman Legends Retold's Night of the Livid Dead level, which we interviewed him about (and you can read it right here).
I asked Kirkhope if there was any other Ubisoft IP he'd like to work on, and Assassin's Creed sprang to mind.
“I'd love to have a crack at that, I've got to say. That would be a really cool project to work on, because it's such a cool game. And it's been through so many iterations of different scenarios,” he says. “London, Japan, the big massive Viking one. I’d love to do it. I think it’s unlikely, but I’d love to."
With such an interesting answer, I asked the composer if there were a time period and location for an Assassin's Creed game he'd be particularly keen to work on.
“Since I’m Scottish, it would have to be the whole Scotland-against-England thing. Back in the Middle Ages. William Wallace. Robert the Bruce. I could be there. I could do that. Get me my bagpipes,” he tells me.
While it's clear he's enjoying working on Ubisoft titles, Kirkhope admitted he wouldn't be working on Beyond Good and Evil. Despite saying it looked "super cool", when I posed the question to him, the answer was a resounding "no."
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